The squares above the ship do not need to be activated twice, since in the Tourian escape, the map stops working as soon as Samus enters the ship (which one can observe in the mini map), but in theory, the ship moves back through those squares. In this map, blue squares indicate map squares that only need to be visited once, violet squares indicate map squares that only need to be visited twice, black squares indicate map squares that only need to be visited three times, and the golden map square (at Parlor room) only needs to be visited four times. Total sum: 204 necessary map squares + 7 automatically added squares = 211 necessarily activated map squaresīelow is another map that also shows how often the necessary squares have to be activated:. Maridia: 11 + 3 automatically added squares in Draygons room.Norfair: 29 + 1 automatically added square in Ridleys room.Brinstar: 35 + 3 automatically added squares in Kraids room.Number of necessary map squares per area, and total number of necessary map squares: (TODO: A test or demonstration of this process to update the map square or leave it out.) Note that the only further map square that might not be necessary is the one to the left of the blue square at the door to the right in the last Tourian escape room in Tourian, but this could if at all only be skipped if one could further below in this room (using space pirates or their projectiles) execute an X-Mode setup on one of the small platforms for a Superjump (with beforehand prepared Flashsuit) through the long platform next to the door. For Ceres Ridley´s square, the square will not get filled in if one doesn't go back to that room after the fight. The bright-blue squares are squares that get automatically filled into the map (after defeating Kraid, Draygon or Lower-Norfair-Ridley), but in principle one would not have to go there. the square is within the intersection of all existing routes), then the square is called "necessary" and coloured blue in the map (and otherwise not).įor all squares that are not blue, there already has been found a method to avoid those squares. colour a square pink) that given map square. One potentially not necessary square remains in Tourian, and some potential Superjumps might be able to reduce the number of visits of squares as explained below.Ĭurrent map of necessary map squares (without GT-Code, Out of Bounds, or Spazer+Plasma beam combinations):Įxplanation for the construction of the map:įor every single map square within the map, it has been checked if there exists a route/playthrough (without GT-Code, Out of Bounds, or Spazer+Plasma beam combinations) of Super Metroid that does not activate (i.e. Moonfall application allows to skip some additional map tiles, and a Superjump in Tourian escape was confirmed by Sniq being possible with R-Tank and a space pirate through a ceiling). Map of all necessary map squares (for NTSC and PAL together): (last update: )
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